Developer Resources

Guides, samples, and resources for developers building with the Arcturus Vision Camera.

Looking for something else? Our developer page is new and evolving. Let us know what you think is missing.

For accessory makers

New

Camera exterior reference

A starting point for designing exterior cases and accessories for the camera mounted on top of Steam Frame. Download the same simplified exterior mesh in STL or Blender format.

Approximate dimensions

79.987 × 25.703 × 14.114 mm

Camera exterior reference mesh shown with a cyan graphic grid

Using Passthrough In Your Game

Looking for camera data access?

A direct camera access API is not yet available. We’re taking developer inquiries about your use case. Contact support about direct access or join our Discord

Local VR only. At this time, passthrough blending works with apps running on Steam Frame, not PC apps using Streamed VR.

For Unity games, use the Unity OpenXR plug-in with the environment-blend feature below. For Unreal Engine, follow our Android ARM64 tutorial for Steam Frame through Lepton. Custom engines and native applications can use OpenXR directly. All three routes use the same core environment blend mode.

Unity sample on Steam Frame showing three colored cubes over the real room in passthrough