1 5K = 4928x2464 (Stereo 2464x2464)
2 Passthrough: 60 FPS by default; 72–144 FPS with special config.


Seamless Passthrough Technology
Break down the barriers between virtual and physical worlds with our advanced passthrough system. See your real environment while staying immersed in your VR experience.
- Live depth-corrected passthrough
- Ultra-low latency
- High-resolution passthrough
High Resolution Mixed Reality Gaming
Play games that blend into your actual environment. Sharp, full-color passthrough keeps your desk, your controllers, and your space in view — so the game world and the real world feel like one.
Game Shown:
Cubism
Immersive Spatial Video Recording
Capture in true-to-life scale. Our cameras are spaced 64 mm — the same as typical human eyes — making your videos feel more lifelike and immersive. You haven't experienced spatial video until you've seen it in true scale with wide FOV.
- Dual 32-megapixel sensors streaming at 5K capture left and right eye perspectives simultaneously
- 5K recording up to 60fps
True-to-Life HDR Capture
Record the world with the full range of light and color you actually see. Arcturus Vision Camera captures high-dynamic-range footage with vivid highlights and deep shadows, even in tricky lighting.
- Wide dynamic range — bright highlights to deep shadows
- 10-bit color for smooth, lifelike gradients
- High frame rate for fluid, true-to-motion playback
3D Reconstruction
Scan your world. Rebuild it. Remix it. Gaussian Splatting captures every detail — then lets you reimagine what's possible.
- Capture any space directly from your VR headset
- Reconstruct using our tools or your favorite Gaussian Splatting software
- Transform your scenes and experience them in VR
Technical Specifications
Hardware designed for the best passthrough experience and spatial video recording
- Sensor
- 2 x 32MP RGB Sony
- Video recording
- 5K (2464×2464 per eye) — max 60fps 2.5K (1232×1232 per eye) — max 120fps
- Field of View
- 125 x 105⁺° FOV (binocular)⁺Up to 125° vertical with software updates.
- Color range
- 10-bit HDR (HLG)
- Focus Range
- 30cm to infinity
- Materials
- Curved glass, Stainless steel, Polycarbonate
- Weight
- <10g
- Connector
- Front expansion port
Order Arcturus Vision Camera
Spatial Video Recording Comparison
Recorded Resolution
Recording Frame Rate
Field of View
Bit Depth / HDR
| Feature | Steam Frame w/ Arcturus Vision Camera | Apple Vision Pro | Meta Quest 3 | PICO 4 Ultra |
|---|---|---|---|---|
| Recorded Resolution | 5K or 2.5K2464×2464 or 1232×1232 per eye | 2200 x 2200 per eye | 1280 x 1280 per eye | 2048 x 1536 per eye |
| Recording Frame Rate | Up to 120fps5K at 60fps · 2.5K at 120fps | 30fps | Up to 60fps | Up to 60fps |
| Field of View | 125 x 105⁺° FOVBinocular | 71.59° H per eye | 73° H per eye | 76.35° H per eye |
| Bit Depth / HDR | 8-bit SDR or 10-bit HDR (HLG) | 8-bit SDR | 8-bit SDR | 8-bit SDR |
Sources: Apple Vision Pro built-in capture app; PICO 4 Ultra official capture app; Quest 3 Camera API.
Competitor FOV values are per eye where reported. ⁺Up to 125° vertical with software updates.
Frequently Asked Questions
Everything you need to know about the Arcturus Vision Camera




